Profile:
- Experience creating 3D props for video games.
- Advanced knowledge in 3D modeling and stylized texturing.
- Ability to research, experiment, learn and find solutions to problems that arise.
- Ability to receive and apply feedback.
- Adaptability to technical requirements.
Responsibilities:
- Model and texture technically optimal props with speed.
- Flexibility to adapt to different artistic styles.
- Competent handling of:
- Maya, Blender or 3DS Max, Zbrush, Substance and Painter.
- Delivery of assets directly in the engine (UE5) with assignment of textures, LODs and materials.
Portfolio:
- Reference projects where you have had experience.
- Must have 3D pieces that show the different skills of the artist.
- Include processes and finished pieces.
Bonus:
- Handling of Unreal Engine.
- Verbal and written communication in English.