Profile:
- Good drawing and design foundations.
- Ability to communicate shapes, materials, color, lighting, and functionality.
- Ability to generate innovative ideas that align with the game’s vision.
- Character, environment, and prop design skills.
- Adaptability to different styles.
- Good time management that allows you to meet deadlines.
- Willingness to learn and expand your artistic skills.
- Passion for video games.
Responsibilities:
- Model and texture technically optimal props with speed.
- Flexibility to adapt to different artistic styles.
- Competent handling of:
- Maya, Blender or 3DS Max, Zbrush, Substance and Painter.
- Delivery of assets directly in the engine (UE5) with assignment of textures, LODs and materials.
Portfolio:
- Reference projects where you have had experience.
- Must have 3D pieces that show the different skills of the artist.
- Include processes and finished pieces.
Bonus:
- Basic 3D sculpting (Zbrush, 3DCoat, etc.)
- Basic polygonal modeling (Blender, Modo, etc.)
- Verbal communication in English