Concept Artist

Art

Bogotá, D.C.

Profile:

  • Good drawing and design foundations.
  • Ability to communicate shapes, materials, color, lighting, and functionality.
  • Ability to generate innovative ideas that align with the game’s vision.
  • Character, environment, and prop design skills.
  • Adaptability to different styles.
  • Good time management that allows you to meet deadlines.
  • Willingness to learn and expand your artistic skills.
  • Passion for video games.

Responsibilities:

  • Model and texture technically optimal props with speed.
  • Flexibility to adapt to different artistic styles.
  • Competent handling of:
  • Maya, Blender or 3DS Max, Zbrush, Substance and Painter.
  • Delivery of assets directly in the engine (UE5) with assignment of textures, LODs and materials.

Portfolio:

  • Reference projects where you have had experience.
  • Must have 3D pieces that show the different skills of the artist.
  • Include processes and finished pieces.

Bonus:

  • Basic 3D sculpting (Zbrush, 3DCoat, etc.)
  • Basic polygonal modeling (Blender, Modo, etc.)
  • Verbal communication in English

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Level Designer
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Senior Rigger
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Technical Artist
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UI Programmer
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UI/UX Designer
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3D Artist

Character Animator

Senior Rigger

Technical Artist