Level Designer

Design

Bogotá, D.C.

Profile:

  • Designer, artist or programmer with creative talent, skills to create three-dimensional worlds and communicate stories through scenarios.
  • Knowledge of design tools (Photoshop, Illustrator, Clip Studio, etc.) to sketch and conceptualize ideas.
  • Knowledge of Game Design tools (Unreal engine, Unity, Godot, treenchbroom or mods).
  • Handling of office tools (Word, Excel, PowerPoint) that will help you communicate ideas and concepts with the rest of the team.
  • Good communication skills.

Responsibilities:

  • Interpret the game concept as indicated by the Game Designer.
  • Sketch and implement environments to create the structure of the game’s levels and scenarios.
  • Determine the flow and pace of events within the level in charge.
  • Iterate by actively implementing the feedback provided by the team.
  • Work with artists and programmers to integrate the levels with the mechanics and visual, sound and interactive elements.
  • Document changes made, new implementations, use of tools and other specifications that affect level design and creation.

Portfolio:

  • Graphic design or traditional art pieces (focused on video games).
  • Academic, personal or professional exercises that demonstrate the development process of a level since its conceptualization, from sketches to a blockout result (Preferably playable)

Bonus:

  • Handling of Unreal Engine and knowledge of Blueprints.
  • Knowledge of Architecture and 3D Modeling.
  • Levels created with map editors such as Minecraft, Halo Forge, UEFN Gmod, etc.
  • Verbal and written communication in English.

MORE OF OUR JOB PROFILES

ALL
3D Artist
Art
Character Animator
Art
Concept Artist
Art
Gameplay Programmer
Programming
Senior Rigger
Art
Technical Artist
Art
UI Programmer
Programming
UI/UX Designer
Design

3D Artist

Character Animator

Concept Artist

Senior Rigger

Technical Artist