Profile:
- Experience in creating Rigs for characters, creatures and objects for video games.
- Advanced knowledge of Facial Rigging in Maya.
- Creation and support of Rigs for Mocap.
- Ability to investigate, experiment, learn and find solutions to problems that arise.
- Ability to receive and apply feedback.
Responsibilities:
- Creation of Rigs for characters, creatures and objects.
- Creation of scripts for task automation in Maya.
- Competent handling of Maya and Unreal Engine 5.
Portfolio:
- Must have pieces that show the Rigging process.
- Reference to projects in which you’ve had experience.
- Video Reel of personal projects.
Bonus:
- Verbal and written communication in English.
- Handling of Metahuman with custom models.