Senior Rigger

Art

Bogotá, D.C.

Profile:

  • Experience in creating Rigs for characters, creatures and objects for video games.
  • Advanced knowledge of Facial Rigging in Maya.
  • Creation and support of Rigs for Mocap.
  • Ability to investigate, experiment, learn and find solutions to problems that arise.
  • Ability to receive and apply feedback.

Responsibilities:

  • Creation of Rigs for characters, creatures and objects.
  • Creation of scripts for task automation in Maya.
  • Competent handling of Maya and Unreal Engine 5.

Portfolio:

  • Must have pieces that show the Rigging process.
  • Reference to projects in which you’ve had experience.
  • Video Reel of personal projects.

Bonus:

  • Verbal and written communication in English.
  • Handling of Metahuman with custom models.

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